Brady Welch

Software Engineer

As a software engineer, Brady contributes to the development of our interactive software projects by working across multiple departments and within the programming team to engineer interactive user experiences, real time graphics, and optimized audiovisual media systems. Using software, such as Unity and TouchDesigner, and programming languages including C#, Python, and GLSL, Brady utilizes his creativity and coding skills to ensure high quality, engaging museum interactives. Additionally, Brady works with clients to resolve customer support issues, demonstrating efficient and logical troubleshooting.